Tears of the Kingdom Like Likes: My 2026 Ranking
Ranked Like Likes in Tears of the Kingdom, from classic shield eaters to brutal elemental threats, with smart counters for every fight.
I still get a little jump scare when I run under a cave ceiling in Tears of the Kingdom and hear that wet, toothy chomp. In 2026, TotK is no longer the shiny new Zelda game, but Hyrule is still full of these gluttonous tubes, and I’ve learned to respect every one of them. The classic Like Like still eats your shield if you stroll underneath it. The elemental variants, though, turn that simple trap into a real fight. There are five types in the game, scattered across Hyrule and the Depths, and not all of them are created equal. Here’s how I rank them, from the one I’m happiest to see to the one that makes me audibly groan.

| Rank | Like Like | Where I find it | What it does | My go-to counter |
|---|---|---|---|---|
| 5 | Regular Like Like | Caves and abandoned structures all over Hyrule | Drops down and eats your shield | Bombs or any elemental effect |
| 4 | Ice Like | Gerudo Highlands and Mount Lanayru | Spits ice balls that freeze you | Fire arrow, then close in |
| 3 | Fire Like | Eldin Mountains and around Death Mountain | Rolls fireballs that chase you | Ice Fruit or ice effects |
| 2 | Rock Like | Rocky caves and stony hideouts | Blends in and spits rocks | Recall, fire arrows, or bomb arrows |
| 1 | Shock Like | Gerudo caves and abandoned buildings | Zaps you and makes you drop metal gear | Wood weapons, rubber armor, bombs, or fire |
5. Regular Like Like — The Classic Shield Eater
The OG Like Like has been around since 1986, and it still does exactly what it says on the tube: it waits, it lunges, and it eats your shield. No fancy element, no extra gimmick. I like that about it. It’s the enemy that taught me to look up in caves, and that habit has saved me more times than I can count. These guys are numerous, too. I find them in caves, on the sides of walls, and tucked into abandoned structures. They’re not bound to one environment the way the elemental versions are, which honestly makes them more dangerous in a sneaky way. You can’t just avoid the desert or the volcano and call it a day. Check every corner. Check every ceiling. If you run under one, say goodbye to your shield and hello to a very undignified yelp. They’re weak to most elemental things and bombs, and they drop arrows, a Like Like Stone, and a chest that usually has some kind of shield inside. Simple, classic, and still worth a quick look up.
4. Ice Like — The Freeze-and-Shatter Tube

The Ice Like spits balls of ice that freeze you on contact. That’s a nasty combo because it damages you first and then leaves you stuck while every other monster in the room gets a free hit. One clean freeze and your health can shatter like ice. I mostly run into these in the Gerudo Highlands and around Mount Lanayru, and I always feel a little silly when I forget to bring fire with me. The silver lining is that Ice Likes don’t make you lose your weapons, so they’re a bit less punishing than some of their elemental cousins. Still, those ice balls follow you as you run, and wiggling the joystick while frozen for several seconds is not my idea of a good time. My move is to wait for an opening, hit it with a fiery arrow to stun it, then rush in and whittle down its health. You get an Ice Like Stone, Ice Fruit, arrows, and a chest for your trouble. Not a bad haul, but I’d rather not get frozen again.
3. Fire Like — The Rolling Bonfire

The Fire Like is the polar opposite of the Ice Like, and it will absolutely burn you if you get careless. I see them most often in the Eldin Mountains, especially in the hotter areas around Death Mountain. Experienced players know not to equip wooden gear before rushing into a volcanic zone, but I still remind myself every time: just because Fire Likes are common in one place doesn’t mean they never show up elsewhere. They puff out rolling balls of fire to keep you at a distance. The fireballs are fairly slow, but they follow you, so running in a straight line is not a plan. You want to stay close enough to punish it after a stun, but far enough that you don’t get cooked. Ice Fruit is my favorite answer here. Hit it with an ice effect, put it down for a moment, then knock out its tongue and finish the job. The rewards are a Fire Like Stone, Fire Fruit, arrows, and a chest. Good stuff, but I always double-check my armor before I go looking for one.
2. Rock Like — The Cave Ambusher

Rock Likes are tough, both literally and to beat. They blend into their rocky surroundings and stay almost invisible until you get hit by the rock they spit. Finding one in a cave can be disorienting, and the rocky armor makes them feel like a puzzle wrapped in a bad attitude. The easiest way to take one out, once I’ve figured out where it’s hiding, is to use Recall and send the rock it spits rolling right back at it. If I’m not in the mood to juggle hand abilities, I wait for it to take a brief break from spitting, then hit it with a fiery arrow or a bomb arrow to stun it. Its drops are nothing special: arrows, a Like Like Stone, and a chest, just like a regular Like Like. But the fight is harder, and that earns it the number two spot. Rock Likes are the reason I slow down in caves instead of sprinting through them.
1. Shock Like — The Metal-Dropping Menace

Shock Likes are easily the most difficult of the bunch. Other elemental Likes spit things at you and hurt you, but the Shock Like’s electricity takes it a step further. Like other electric attacks, it damages you and makes you drop any metal equipment you have. That is inconvenient at the best of times, and in the middle of a fight it is a disaster. You have to scramble for your weapons, re-equip, and regroup before the Shock Like attacks again. The easiest thing to do is equip wooden weapons, but you can’t always predict when one is coming. They’re most abundant in the Gerudo region, hanging out in caves and abandoned buildings, and while they’re not around every corner, they can be around any corner. I swap into the rubber suit when I’m exploring the desert, and I keep bombs and fire effects ready. Stun it, then punish it. For your troubles, you get a bundle of arrows, Shock Fruit, and a dropped chest. In 2026, my advice is the same as it was on day one: pack wood, pack rubber, and never assume the ceiling is safe. 🧨⚡