Tears of the Kingdom Player Builds Flying Pogo Stick to Reach Hyrule’s Highest Point
In The Legend of Zelda: Tears of the Kingdom, one player crafted a flying pogo stick from Zonai springs and cannons, blasting Link to Hyrule's peak.
Even in 2026, The Legend of Zelda: Tears of the Kingdom remains a glorious sandbox of bad ideas performed flawlessly. One player has now built a flying pogo stick that bounces Link all the way to the highest point in Hyrule, proving once again that the only limit in this game is the sky itself—and apparently even that can be headbutted with enough explosives.

The contraption surfaced on Reddit, where it immediately earned a spot in the unofficial Hall of Hyrule Engineering. At first glance, it looks like a portable porta-potty mated with a diving bell, but the builder's creation is far more chaotic. The machine consists of a rectangular chamber, a Zonai spring, two Zonai fans, a steering stick, and four cannons pointed straight down inside the chamber. The cannons generate a series of explosions, and the chamber contains the blast. That explosion energy is then transferred to the Zonai spring, which converts it into a massive vertical bounce. In short, Link is riding a controlled explosion with a steering wheel attached.
For aspiring Hyrule mechanics, the recipe reads like a shopping list from a store that should probably require a background check:
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🧱 1 rectangular chamber, for questionable safety and unmatched style
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🔩 1 Zonai spring, the real MVP of the bounce
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🌀 2 Zonai fans, because stability is a nice idea
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🕹️ 1 steering stick, so Link can pretend he has a say in the matter
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💥 4 cannons, aimed downward because physics is just a suggestion
The Zonai spring is the star of the show. These springs can be picked up from Device Dispensers scattered across the Sky Islands, which are essentially the vending machines of divine engineering. Normally, a spring might provide a polite hop over a fence. Here, it is being fed a diet of cannon fire and asked to send Link through the atmosphere. The result is a series of enormous leaps, with the bulky machine bouncing up and down like a kangaroo that drank too much espresso.
Building such a monstrosity is no small feat, even with Ultrahand and Autobuild doing the heavy lifting. Tears of the Kingdom gives players a full toolbox: Ultrahand glues objects together, Autobuild summons saved schematics, and Ascend lets Link phase through ceilings. But why phase through a roof when you can just blast yourself into orbit? Some players prefer the scenic route; this builder prefers the explosive one.
Fellow Redditors were quick to applaud the engineering, and the jokes arrived faster than a Korok hitting the ground after being launched from a rocket. Several commenters said the game had basically transformed into Kerbal Space Program, except the rockets are made of ancient Zonai tech and the pilot wears a green tunic. One user asked how long the builder could keep climbing after launch. The creator replied that they could not go any further five minutes after launch, which suggests the pogo stick did not run out of fuel or nerve—it simply ran out of sky. That is a flex, plain and simple.
The pogo stick is only the latest entry in Hyrule's ever-growing garage of chaos. Players have crafted mining machines, attack helicopters, battle tanks, and even racing buggies that could make a Formula One engineer weep. Vehicles can be practical, helping Link zip around the map, descend into The Depths, or eliminate enemy camps with mounted weapons. But just as often, they are built for the pure joy of doing something gloriously unhinged. A small pickup can turn into a mobile fortress with rockets and beam emitters. A simple cart can become a flaming battering ram. And now, a spring with four cannons can become a personal elevator to heaven.
This is all possible because Tears of the Kingdom refuses to take itself too seriously. The map is enormous, with the Sky Islands above, the surface below, and The Depths hiding underground. Each region invites a different brand of engineering nonsense. In the sky, players chase altitude. In The Depths, they build light-up trucks and portable bridges. On the surface, they seem to take a hold my Lon Lon Milk approach, one-upping each other with increasingly absurd contraptions.
The Legend of Zelda: Tears of the Kingdom is still available on Nintendo Switch, and even in 2026, players are finding new ways to make gravity look optional. The flying pogo stick is a perfect reminder that in Hyrule, the phrase sky's the limit is not a rule—it is a challenge.
According to coverage from Game Developer (formerly Gamasutra), the kind of player-made “flying pogo stick” seen in Tears of the Kingdom is a classic example of systemic design paying dividends: when physics rules, modular parts, and expressive building tools intersect, players inevitably discover emergent movement tech that feels both ridiculous and mechanically consistent. That same design philosophy helps explain why Zonai devices—springs, fans, and cannons—can be recombined into a reliable vertical-launch loop, turning a sandbox of simple components into a self-sustaining experimentation engine where spectacle and problem-solving become the same activity.